| EMP Stasis Nova | 20 s | 12.5% | 1/7 unless already equipped | 34% of command power. 4.5 m radius, 0.7 s silence, and 2 s at 60% movement speed. |
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| Nano-Barrier Dome | 22 s | 12.5% | 1/7 unless already equipped | 23% of the recipient’s maximum integrity × pet strength. Barrier for 4 s. Affects you and allies within 5 m. Allegiance and Protocol barrier bonuses apply. |
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| Graviton Tether Pull | 18 s | 12.5% | 1/7 unless already equipped | 45% of command power. Hits up to 5 targets within 6 m and a 78° aim angle. Pulls them up to 1.5 m toward a point 2.2 m ahead of you. |
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| Overdrive Frenzy | 24 s | 12.5% | 1/7 unless already equipped | ×1.3 damage and movement. Damage and movement boost lasts 6 s. Damage Stim and Hyper Speed Cell share the respective multiplier while their timers overlap. |
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| Chain-Arc Volley | 14 s | 12.5% | 1/7 unless already equipped | 65% of command power. Hits up to 3 targets within 6 m and an 85° aim angle. Electrifies them for 3 s. |
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| Phase Decoy | 20 s | 12.5% | 1/7 unless already equipped | 63% of command power. Explodes after 0.55 s within 3.5 m and silences for 0.65 s. |
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| Emergency Triage Pulse | 22 s | 12.5% | 1/7 unless already equipped | 16% of the recipient’s maximum integrity × pet strength. Heals you and allies within 5 m. WAR applies its usual healing dampening. |
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| Armor-Shatter Howl | 18 s | 12.5% | 1/7 unless already equipped | 48% of command power. Hits within 4.8 m. Shred reduces enemy mitigation to 45% of its normal value for 5 s. |
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