NEON FISTSOLIS NEXUS

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Game-Math Codex

Combat, equipment, boss timings and Companion Splicer odds for NEON FIST.

Published balance snapshot Patch 23

Combat math

Attack power

ATK = (40 + 8 × (level − 1) + Σ offensive hardware) × maker ATK × Protocol ATK

Weapon, arms, core and implant supply offensive hardware. Two Vanguard Heavy pieces grant ×1.08 ATK. Rift combo-kit and WAR primary hits use ATK × class-rank factor × combo-stage multiplier. Their tactical damage uses the skill multiplier in place of the combo multiplier, ×1.15 from four Aether-Grid pieces, and any Protocol skill power.

Class rank and combo

rank = clamp(1 + floor((level − 1) / 6), 1, 5)

The class-rank damage factor is 1 + 0.08 × (rank − 1), reaching ×1.32 at level 25. The three combo-stage multipliers are ×0.9, ×1.05, ×1.5. Under Rift party sync, damage dealt is additionally scaled by 40 / (40 + 8 × (level − 1)).

Integrity and defense

HP = (500 + 45 × (level − 1) + Σ armor hardware) × Protocol HP

Head, torso, legs and boots supply armor hardware. DEF is 12 with four Vanguard Heavy pieces, plus any Protocol DEF. The Vanguard Directorate pledge cuts incoming elite damage by 8% and multiplies barrier strength by 1.08.

Mitigation and barriers

damage = max(1, hit × crit multiplier × (1 − clamp(mitigation, 0, 1)))

Player mitigation is DEF × 0.01 or DEF × 0.0045 while shredded. Rift enemy mitigation comes from the enemy’s tier and multiplies by 0.45 while shredded. A barrier absorbs up to its remaining value after mitigation. Rift party sync scales incoming damage by (500 + 45 × (level − 1)) / 500.

Critical hits

crit damage = hit × 1.45

Critical chance starts at 7%, rises to 21% with four Mirage Syndicate pieces, and gains 4 percentage points with two Veil Circuit pieces. Aether-Grid Consortium adds 8 percentage points to skill crit. With both equipment bonuses and the pledge, the result is 25% primary crit and 33% skill crit.

Movement speed

Rift walk speed = operative base × context × speed buffs × Protocol speed

Four Veil Circuit pieces grant ×1.06. Hyper Speed Cell and Overdrive Frenzy share a single ×1.30 while either timer is active. The Rift speed boost contributes ×1.15 independently. Mirage gets ×1.12 in Dead-Grid against a leading Vanguard or Aether-Grid faction. WAR applies ×1.30 for its active speed boost and ×(1 − slow) while slowed.

Primary attack pace

combo stage duration = base duration / pace

Pace multiplies Mirage’s two-piece ×1.08, Overdrive’s ×1.30, and 1 + 0.06 × Inner Fire stacks. Overdrive Loop adds a separate multiplier of 1 + 0.06 × stacks × max(0, potency − 1).

Cooldown and recharge

recharge = max(0.6 s, base − 0.4 s × (rank − 1)) × maker × pledge × Protocol

Two Aether-Grid pieces grant ×0.90. The Aether-Grid Consortium pledge grants ×0.92. Furnace Link and Echo Relay multiply by 0.93 and 0.92 at their respective thresholds. The 0.6 s floor applies before these multipliers. Multi-charge skills recharge one charge at a time. Pulse Medic and Drone Shepherd support actions use base × Protocol in Harbor sparring and base × Protocol × pledge in WAR.

Rift enemy tiers
Enemy tierBase HPXPMitigation
Swarm120250%
Drone90250%
Elite55012010%
Guardian3,20060015%
Incoming damage from a 100-point hit before barrier
DEFMitigationNormalCriticalShredded
00%100145100
88%92133.496.4
1212%88127.694.6
2020%8011691
3030%70101.586.5
3838%6289.982.9
Recharge curve for a 6-second tactical skill
Character levelClass rankBase loadoutAether-Grid pledge and both Protocol cooldown bonuses
1–616 s4.25 s
7–1225.6 s3.97 s
13–1835.2 s3.68 s
19–2444.8 s3.4 s
25–3054.4 s3.12 s

Hardware & Firmware Compiler

Effective hardware stat

stat = slot coefficient × item level × rarity × (1 + 0.05 × (slot rank − 1))

Armor adds 35 integrity per item level. Offensive gear adds 6 ATK per item level. Standard, Tuned and Embedded gear multiply by 1, 1.25 and 1.5 respectively. Visit the Compiler with the slot occupied. The slot retains its rank when you replace the part. Fully upgrading all eight slots costs 5,400 Nano-Scrap.

Hardware slot upgrades
Slot rankEffective statNext upgradeTotal spent
R1100%15 Nano-Scrap0 Nano-Scrap
R2105%30 Nano-Scrap15 Nano-Scrap
R3110%45 Nano-Scrap45 Nano-Scrap
R4115%60 Nano-Scrap90 Nano-Scrap
R5120%75 Nano-Scrap150 Nano-Scrap
R6125%90 Nano-Scrap225 Nano-Scrap
R7130%105 Nano-Scrap315 Nano-Scrap
R8135%120 Nano-Scrap420 Nano-Scrap
R9140%135 Nano-Scrap540 Nano-Scrap
R10145%Maximum675 Nano-Scrap
Compiler firmware mastery
MasteryDecompilesPotency before patch
Unlearned imprint0100%
R11104%
R22108%
R33112%
R44116%

Decompile unequipped Embedded hardware containing the kernel to learn it and gain one mastery rank. A learned kernel can be inherited by worn hardware in a compatible slot. A loose or unbound kernel can be imprinted without mastery. Equipped potency is (1 + 0.04 × mastery) × live firmware multiplier. The Compiler caps mastery at R4.

Firmware slot compatibility and live multipliers
Firmware chip reference
KernelCompatible slotsPatch multiplier
FW-Volt_LashArms / Gauntlets×1
FW-Shatter_CoreArms / Gauntlets×1
FW-Kinetic_CapacitorTorso / Chest×1
FW-Overdrive_LoopTorso / Chest×1
FW-Gravity_AnchorLegs, Boots×1
FW-Chain_ReactionMain weapon×1
FW-Null_PulseCore / Reactor×1
FW-Aegis_MatrixHead, Implant×1
FW-Trap_CircuitCore / Reactor×1
FW-Ambush_ProtocolMain weapon×1
Permanent Firmware Archive in the game source

The game source also defines a separate archive for the Resonant Palm Actuator. Rip an unequipped, unprotected Legendary Actuator to archive the kernel. Each duplicate Rip raises its compilation rank and consumes the source. At R3, a further Rip keeps the source. Flashing a compatible equipped Actuator preserves the archived kernel and costs no currency.

Resonant Palm finisher shockwave in the source checkout
Compilation rankCopies rippedRadiusCone half-angle
R112.5 m45°
R222.5 m65°
R333.25 m65°

The wave’s native damage equals the Palm weapon’s minimum damage. The table records the game source behavior for sessions where this augment is enabled. The live balance manifest does not publish archive availability.

Protocol Sets

A worn piece counts toward both its maker and its Protocol set. Percentage multipliers compound. Flat defense and critical-chance bonuses add together.

All six Protocol sets
SetMaker2 pieces4 pieces
HeliographVanguard Heavy+6% ATK+18 DEF
Furnace LinkAether-Grid−7% cooldown+12% skill damage
Veil CircuitMirage Syndicate+4 percentage points crit chance+6% movement speed
Cryo WardenVanguard Heavy+8% max integrity+25% barrier
Echo RelayAether-Grid+5% skill damage−8% cooldown
Harbor VanguardMirage Syndicate+8 DEF+9% ATK
Maker bonuses
Maker2 pieces4 pieces
Vanguard Heavy+8% ATK+12 DEF
Aether-Grid−10% cooldown+15% skill damage
Mirage Syndicate+8% primary attack pace+14 percentage points crit chance

Boss mechanics

Conduit Vault Overseer Construct

Time the laser and coolant, then tether Pylon A and have an ally activate Pylon B. Solo runners can use the capacitor to retain the tether for 16 s. Use the side alcoves to cross the plasma corridor.

Core Overload and Core Ring
MechanicWindowResponse
Core Overload3 s channelLand a breaker before the timer expires. A completed cast instantly downs active, uncloaked runners across the encounter. The next channel can begin 8 s after a wipe.
Vulnerability4 s after an interruptThe boss is silenced and takes ×1.50 damage before normal mitigation. The interrupting hit gets the multiplier. The next channel can begin 12 s after an interrupt.
Integrity gateUntil the first interruptDamage cannot push the boss below 45% maximum HP until the squad breaks its first Core Overload.
Core Ring1.55 s warning, then every 4.8 sAlternate between standing at least 5.1 m away for the inner blast and moving closer than 3.1 m or at least 9.5 m away for the outer ring. The ring deals 105 raw damage.

The first channel becomes eligible 3.5 s after the boss starts and requires a runner within 22 m. Save a breaker for Core Overload and use movement to dodge Core Ring.

Breaker skills and approach ranges
Conduit Vault breaker planning ranges
BreakerActual Rift reachConservative approach
Any combo-kit primary finisherThird hit. Range depends on class, stance and active Overdrive.Depends on kit
Counter-Pulse3.8 m3.55 m
Focused Palm5.8 m, or 4.7 m with Shatter Core5.4 m, or 4.45 m with Shatter Core
Phantom Execution5.1 m4.8 m
ShadowstepDelayed 3.4 m burst with Shatter Core and without Chain Reaction3.15 m
Circuit Spike8.2 m7.9 m
System Crash6 m5.7 m
Shield Bash3.4 m, or 5.5 m for the first Aegis Matrix ricochet3.15 m, or 5.25 m with Aegis Matrix
Bastion Protocol4.7 m4.4 m

Cryo-Warden Titan

Open both coolant valves to reach the Titan. The gallery freeze cycle lasts 11 s, warns after 7 s, and freezes from 9 s through the reset. Stand on a Thermal Vent during the last 2 s. An exposed runner takes 13% of maximum integrity before mitigation each 0.65 s.

The first prison can start 3.7 s after the Titan fight begins. Its target is the nearest runner within 17 m. The Titan is immune while the prison is active. Use the interaction three times to break the segments, with 0.3 s between strikes, within 7 s. A successful break silences the Titan for 3 s and delays the next prison for 13 s. An expired prison deals 32% of the target’s maximum integrity before mitigation and allows another prison after 10 s.

Standard Rift Guardians

The close-range blast has a 1.2 s warning and deals 105 raw damage within 3 m. The ranged pattern gives a 0.78 s warning, then fires a three-shot fan at 21° spacing with 64 raw damage per bolt. The next attack becomes eligible 2.1 s after the previous warning ends. Move across the fan gaps and step outside the blast marker before committing to a cast.

Companion Splicer

Calibrate a level 0 core at Ryan’s Splicer. Reaching level 1 rolls a Command Special, a proc and a passive. Fusion consumes two companions at level 5 or higher and makes a level 1 companion. Fusion chooses either parent’s species with equal probability and uses the full command pool. Recast changes the command while retaining proc and passive. A random core drop uses the same species odds of 1 in 9 each.

Rift Command Special power

pet strength = 1 + 0.08 × (pet level − 1) • command power = owner ATK × pet strength

All nine species use the same roll odds. At level 10, the pet strength multiplier is ×1.72. In WAR, command damage uses the owner’s WAR skill power in place of ATK. EMP Stasis Nova and Phase Decoy each apply a nominal 0.55 s stun, reduced by the WAR hard control rules.

Eight Command Specials
SpecialCooldownCalibrate / fuseRecast into this specialRift effect
EMP Stasis Nova20 s12.5%1/7 unless already equipped34% of command power. 4.5 m radius, 0.7 s silence, and 2 s at 60% movement speed.
Nano-Barrier Dome22 s12.5%1/7 unless already equipped23% of the recipient’s maximum integrity × pet strength. Barrier for 4 s. Affects you and allies within 5 m. Allegiance and Protocol barrier bonuses apply.
Graviton Tether Pull18 s12.5%1/7 unless already equipped45% of command power. Hits up to 5 targets within 6 m and a 78° aim angle. Pulls them up to 1.5 m toward a point 2.2 m ahead of you.
Overdrive Frenzy24 s12.5%1/7 unless already equipped×1.3 damage and movement. Damage and movement boost lasts 6 s. Damage Stim and Hyper Speed Cell share the respective multiplier while their timers overlap.
Chain-Arc Volley14 s12.5%1/7 unless already equipped65% of command power. Hits up to 3 targets within 6 m and an 85° aim angle. Electrifies them for 3 s.
Phase Decoy20 s12.5%1/7 unless already equipped63% of command power. Explodes after 0.55 s within 3.5 m and silences for 0.65 s.
Emergency Triage Pulse22 s12.5%1/7 unless already equipped16% of the recipient’s maximum integrity × pet strength. Heals you and allies within 5 m. WAR applies its usual healing dampening.
Armor-Shatter Howl18 s12.5%1/7 unless already equipped48% of command power. Hits within 4.8 m. Shred reduces enemy mitigation to 45% of its normal value for 5 s.
Full core roster and shared command pool
CompanionEligible commandsEach initial roll
Memphis-MK1 Chrome Pit Bull812.5%
Cyber Street Panther812.5%
Mirage Phase-Fox812.5%
Mini-Loader Mech812.5%
Recon Striker Bot812.5%
Pocket Aegis Sentinel812.5%
Defib Halo Drone812.5%
Hard-Light Wyrmling812.5%
Voltaic Cube812.5%
Splicer training and calibration
Current levelXP to advanceNano-Scrap
0355
16010
28520
311030
413540
516050
618560
721070
823580
926090
10Maximum—
Game source and balance snapshot

The table data uses the published balance manifest and the NEON FIST game source checkout. The manifest specifies values such as enemy mitigation and skill recharge. Encounter timings, stat formulas and companion rolls come from the game runtime.

  • BreachRiftProgress.cs, BreachRiftProgress.Bag.cs, BreachRiftCorpse.cs and BreachProtocolCatalog.cs
  • BreachRiftCombat.cs, BreachPlayerKit.cs, BreachAllegiance.cs and City/BreachWarCombatRules.cs
  • BreachRiftFloor.ConduitVault.cs, BreachRiftFloor.CryoFoundry.cs and BreachRiftEnemyKit.cs
  • BreachRiftProgress.Phase7Pets.cs, BreachRiftCombat.Companion.cs and BreachProfileSession.Rift.cs
  • BreachProfileSession.Hub.cs, BreachMonkFirmwareRuntime.cs and BreachMonkLoadout.cs
  • BreachWarMatch.Combat.cs, BreachWarMatch.Kits.cs and BreachWarMatch.Modes.cs