NEON FISTSOLIS NEXUS

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Sub-Grid Conduit Vault

Open the blast door, time the plasma crossing, and break the Overseer’s Core Overload.

Laser and coolant

Move through the opening corridor when the laser and coolant leave a gap. Use a mobility skill if the landing area is clear. The corridor opens the pylon section once a runner reaches the far side.

Pylon A, capacitor, Pylon B

For a party, tether Pylon A and keep its carrier within 7.5 m while a different runner activates Pylon B. In solo play, tether A, arm the capacitor, then reach B during the 16-second lock. The station interaction range is 3.25 m, and walls can block it.

Plasma and the Overseer

Use the sides of the plasma corridor while its central strip is active. Regroup before the first player advances into the chamber. The Overseer alternates safe ring positions, so move into the safe band indicated by the warning.

Core Overload and loot

Reserve a breaker such as Counter-Pulse, Phantom Execution, Circuit Spike, or Shield Bash. Land it during the three-second channel. The first break removes the 45% health damage floor, silences the boss for four seconds, and gives a 1.5× damage window. A missed channel knocks down active runners. Reboot if you need to continue and reserve a breaker for the next channel.

Keep Bag space for the guardian reward and use the extraction portal to finish. In a group, confirm each runner’s return before treating the rewards as saved.

Game source references
  • BreachRiftFloor.ConduitVault.cs
  • BreachRiftCombat.cs
  • BreachRiftFloor.Phase2.cs
  • BreachRiftFloor.cs