WAR kit and cooldowns
WAR uses Drone Volley, Deploy Drone, Defensive Screen, Turret Volley and Drone Swarm. The skill cooldowns start at 9, 9, 7 and 14 seconds with 4, 1, 3 and 5 offensive hits respectively. The three multi-hit skills use the cast position and angle for their scheduled shots. Defensive Screen applies a four-second team barrier within 8 m and has a separate 5 m offensive radius.
Four Furnace Link pieces favor damage and repeated skills. Two Cryo Warden pieces help when teams dive the flank. Trap Circuit in the Core triggers from Turret Volley’s third slot. Ambush Protocol in the Weapon can strengthen the first shot of a fresh engagement. Chain Reaction is found on a bot loadout, but the WAR support handler does not grant a Shadowstep fan-blade effect to Shepherd skills.
Rotation and cover
Open with Deploy Drone when the opponent moves onto a relay, then use Drone Volley to pressure their retreat. Aim Turret Volley at the next exposed exit, and hold Drone Swarm for a contest where opponents have to remain within its 8 m range. Use Defensive Screen while nearby teammates can stay in sight. Avoid overlapping multiple volleys before the target commits.
Counterplay and objectives
A Ghostrunner can step out of a fixed volley lane, so aim at the destination after the dash and save the ordinary WAR dash for the next stun. Against a Medic, switch from a healed target to an exposed lane when appropriate. On Monorail, cast from a stable tile and keep the safe contest route open. In Grudge Pit, use one volley to draw a dodge and the next to catch the recovery.