NEON FISTSOLIS NEXUS

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Pulse Medic · Extraction · Dead-Grid

Keep the carrier within support reach and bank a first cache before the beacon becomes a fight.

Route and hardware

Take one decoder and identify two exits from its pickup. Use Heliograph with two Cryo Warden pieces for a balance of firing pressure and extra Integrity. Native support effects depend on the current team and line of sight. Keep the carrier within 8 m for Pulse Burst and discuss a Rescue destination before you offer the pull.

Wear an Embedded piece for its hardware stats or plan a companion with the Emergency Triage Pulse Command Special. The companion is equipped separately from Pulse Medic and its support pulse spends its own cooldown.

Beacon sequence

Place Care Relay where the carrier can stay inside its healing radius while taking cover. Fire down a visible approach while they channel. Keep Repulsor Ping for a rival closing into short range. Use Pulse Burst on the way in if you can afford the cooldown, or hold it to recover after breaking contact.

The beacon requires 15 uninterrupted seconds inside a 2.4 m radius. Health loss resets it even if you restore the lost Integrity immediately. React to the flare and screen the approach outside the carrier’s circle.

When contested

Break line of sight as soon as the opposing team has an easy firing lane. If you are the carrier, save the default dash or Rescue’s self-speed boost for retreat before you restart the channel. If an opposing squad splits for a vault siege, use the opening to bank rather than committing your escape resources to its vault.

Example hardware loadout

Level 30 · Tuned hardware · Rank 1 slots

Open example in planner
Game source references
  • BreachRiftClassKit.cs
  • BreachRiftCombat.cs
  • BreachProtocolCatalog.cs
  • BreachHealerPrimary.cs
  • BreachHealerRules.cs
  • BreachHealerExtendedState.cs
  • BreachHealerKitExtensions.cs
  • IBreachLocalHealerHud.cs
  • BreachDeadGridMatch.cs
  • BreachRiftFloor.DeadGrid.cs
  • BreachSharedCybernetMissionWorld.cs