NEON FISTSOLIS NEXUS

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Pulse Medic · Leveling · Solo Breach

Wear down packs with Pulse Emitter, then rotate short recovery windows from cover.

Leveling priorities

Keep the Pulse Emitter on a clear lane. The native weapon has an 18 m maximum trace, starts from 9 base damage before live scaling, and has a 0.32-second interval. Pull one group at a time, kite to the previous doorway, and take the next lane after the group is clear.

For solo runs, use Pulse Burst when damaged and out of immediate danger. It has a 6-second cooldown and heals 30 points, or 45 at 30% Integrity or less, capped by the target’s missing Integrity. Place Care Relay close to the spot where you plan to fight, since an active relay heals eligible players within 4 m of it.

Skill sequence

Set the relay behind cover before a difficult wave. Use Repulsor Ping if a close attacker reaches your firing position, then use the regular dash or Rescue’s self-speed boost to regain distance. Care Relay, Rescue and Repulsor Ping have native cooldowns of 12, 16 and 11 seconds respectively.

With a live relay and earned meter, activate Continuity Field when you can stay in the position for the next wave. For 12 seconds it protects and extends the relay, raises the relay’s heal from 2% to 3% of maximum Integrity per second, and applies a 1.25× multiplier to your primary damage. Keep firing from the relay’s covered side.

Hardware, firmware and counters

Work toward Heliograph for ranged pressure and defense, then add Cryo Warden for Integrity if you struggle to survive a flank. Upgrade slots you frequently wear. The published firmware transforms are tied to other skills, so use a higher-stat Embedded drop without planning around a native Medic firmware transform.

Against flankers, move early rather than trying to heal through a second volley. Against a shielded guardian, use a clear side angle and save dash for the committed warning. Check the Bag and follow the next descent or extraction prompt after the kill.

Example hardware loadout

Level 30 · Tuned hardware · Rank 1 slots

Open example in planner
Game source references
  • BreachRiftClassKit.cs
  • BreachRiftCombat.cs
  • BreachProtocolCatalog.cs
  • BreachHealerPrimary.cs
  • BreachHealerRules.cs
  • BreachHealerExtendedState.cs
  • BreachHealerKitExtensions.cs
  • IBreachLocalHealerHud.cs
  • BreachRiftFloor.Phase2.cs
  • BreachRiftProgress.cs