WAR kit and cooldowns
WAR uses Pulse Rifle, Pulse Heal, Life Support, Triage Beam and Emergency Response. Base cooldowns for the four skills are 6, 9, 5.8 and 12 seconds before the protocol and faction factors. Pulse Heal restores 18% of the Medic’s maximum Integrity to eligible allies in line of sight within 8 m, subject to WAR healing dampening. Life Support applies a 19%-fraction barrier for four seconds using each recipient’s WAR barrier calculation.
Use four Echo Relay pieces for 8% shorter support cooldowns and two Cryo Warden pieces for more Integrity. Trap Circuit in the Core arms from the third skill slot, Triage Beam. Ambush Protocol in the Weapon boosts the first offensive hit after seven seconds without a hit. The bot’s Aegis Matrix socket does not give this kit Shield Bash.
Priority sequence
Use Life Support as opponents commit through the doorway and Pulse Heal after allies actually take damage. Hit an exposed target with Triage Beam through a clear line, then save Emergency Response for the next close push. It has a 5.5 m offensive radius and a separate 8 m allied heal check. Follow its short stun with primary fire or teammate pressure.
Counterplay and objectives
Once a round passes 60 seconds, WAR steadily dampens healing, so use cover and shield timing to stay in the fight. Rotate into the shrinking Cyber-Arena ring while the squad is still within support range. In Domination or Monorail, keep a side angle rather than lining up behind the tank and giving a Technomancer a shared lane. Against a Ghostrunner, hold Emergency Response until the dash commits and keep your own dodge ready.