Loadout and gear
Start with Palm Burst, Cyclone Strike, Palm Missiles, Monk Dash, and the Counter-Pulse Override. Palm Burst gives you a 6.15 m base primary reach. Iron Fist brings the same slot to 2.8 m before finisher or Overdrive modifiers, so switch only if you prefer sustained contact.
Two Heliograph pieces add 6% attack. Build toward four Furnace Link pieces for 7% shorter cooldowns and 12% more skill damage. Gravity Anchor changes Cyclone Strike into a pulsing pull. If a drop is an upgrade, keep the useful slot even before you finish a set.
Pack and guardian rotation
Lead a pack through a doorway, let the front enemies reach Cyclone Strike, and follow with Palm Missiles while you step back. Spend one Monk Dash on repositioning and retain another charge while the next group is unscouted.
At level 3, Focused Palm can replace Palm Missiles when you want a longer-reach breaker. Use Counter-Pulse close to the guardian, then continue the primary combo while it recovers. Hold the dash until the guardian’s telegraph commits.
Leveling priorities
Unlock Thunder Dash at level 6 if your route calls for a short gap closer, or keep the third charge on Monk Dash for repeated crossings. At level 12, Inner Fire rewards keeping the primary combo going between casts. Save a second preset for ranged or breaker-heavy fights so you can switch before entering.
Extraction and recovery
Clear regular enemies until stabilization manifests the guardian. Keep backpack space for its reward shower. When you want the next floor, use the descent portal. Use extraction to bank the floors you have cleared. Heal with an available Nano Injector before taking another telegraph.