NEON FISTSOLIS NEXUS

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Techno Monk · WAR PvP

Contest occupied space with Cyclone Strike and keep enough mobility to disengage after a short burst.

Loadout and gear

Use Palm Burst, Cyclone Strike, Palm Missiles, Monk Dash, and Counter-Pulse. Focused Palm at level 3 trades the three-missile option for a narrow control hit. Choose before queuing based on whether you expect open lanes or tight fighting.

Two Heliograph pieces provide attack, and four Harbor Vanguard pieces provide defense and more attack. Gravity Anchor supports the close-range Cyclone game plan. If you anchor a stationary objective, a Core with Trap Circuit adds a second threat when you cast from your third skill slot. Aiming Palm Burst from farther away gives you time to read the opponent’s dash.

Pressure and peel

Open with Palm Burst from the edge of cover. Use Cyclone Strike when a runner commits into your space, then use Counter-Pulse as follow-up control when useful. WAR applies stun diminishing returns, so leave room between control effects when an ally is already holding the target.

Use Monk Dash to step around cover or disengage. During Cyber-Arena’s shrinking ring, rotate early and use your ranged primary while the opponent crosses exposed ground. In Domination or Monorail, stay close enough to contest after the first exchange.

Grudge and rematches

In Grudge Pit, start by testing the opponent’s range with primary attacks. Spend a dash to punish an already committed attack and preserve another for recovery. Review the Killer Loadout recap to decide whether the next round needs more range, mitigation, or a different control skill.

Example hardware loadout

Level 30 · Tuned hardware · Rank 1 slots

Open example in planner
Game source references
  • BreachRiftClassKit.cs
  • BreachRiftCombat.cs
  • BreachProtocolCatalog.cs
  • BreachWarMatch.Kits.cs
  • BreachWarMatch.Modes.cs
  • BreachSeason0.cs