NEON FISTSOLIS NEXUS

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Technomancer · WAR PvP

Control approach lanes with Firewall and keep Circuit Spike for a predictable target.

Loadout and gear

Choose Plasma Circuit with Arc Lattice, Circuit Spike, Firewall, and System Crash. Four Furnace Link pieces enhance the repeated cast cycle. Two Heliograph pieces add attack if you use primary pressure. Null Pulse changes Firewall coverage into two sweepers.

Pressure and peel

Put Firewall on the approach to an objective or at an exit you can see from cover. Use Arc Lattice when multiple opponents share that lane. Circuit Spike hits one target in a narrow cone, so aim after an opponent commits to a path rather than throwing it into a blocked corridor.

Save System Crash’s area control for a close push or when multiple opponents reach your position. Let teammate control resolve first to reduce overlap under stun diminishing returns. Move between casts so an enemy cannot reuse the same flank.

Objective timing

In Cyber-Arena, move inward before the plasma ring takes away your preferred range. In Domination, cover a captured relay’s entrances while a teammate pushes to the next relay. On the Monorail, position so a sidestep stays on a safe tile.

Example hardware loadout

Level 30 · Tuned hardware · Rank 1 slots

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Game source references
  • BreachRiftClassKit.cs
  • BreachRiftCombat.cs
  • BreachProtocolCatalog.cs
  • BreachWarMatch.Kits.cs
  • BreachWarMatch.Modes.cs
  • BreachSeason0.cs