NEON FISTSOLIS NEXUS

Search the Database

Technomancer · Dungeon PvE · Vault and Foundry

Keep a clear Circuit Spike lane for Core Overload and stay close enough to free a frozen teammate.

Loadout and gear

Bring Plasma Circuit, Arc Lattice, Circuit Spike, Firewall, and System Crash. Four Furnace Link pieces give cooldown and skill damage bonuses. Two Cryo Warden pieces add Integrity when you need it. Null Pulse can cover multiple angles on the approach, while unmodified Firewall holds a single choke. Keep a Circuit Spike charge in reserve for each Vault channel.

Conduit Vault assignments

Move with the group through the laser section. Cover the capacitor if your party chooses to arm it. In the boss chamber, position within 8.2 m with a clear line of sight for Circuit Spike. Call out if a ring or obstacle breaks that line so another runner can use their breaker.

When the three-second Core Overload begins, land Circuit Spike on the Overseer. System Crash can break it from within 6 m. Once the party gets the four-second opening, spend Arc Lattice and primary attacks while continuing to respect the ring.

Cryo Foundry assignments

Take the near valve or cover the gallery while a mobile teammate reaches the far valve. Use the thermal vents during the freeze cycle. During the Titan’s ice prison, stop casting damage and move close enough to use the three fracture interactions, then re-establish ranged pressure.

Example hardware loadout

Level 30 · Tuned hardware · Rank 1 slots

Open example in planner
Game source references
  • BreachRiftClassKit.cs
  • BreachRiftCombat.cs
  • BreachProtocolCatalog.cs
  • BreachRiftFloor.ConduitVault.cs
  • BreachRiftFloor.CryoFoundry.cs